Apple had just demonstrated the brand new iPhone earlier that
January, showing off a series of new "desktop class" mobile apps
designed for it including a mobile multitouch Safari, Mail, Maps and
iPod. But Jobs had also stated that third party developers would be able
to build their own apps, albeit using web standards (HTML and
JavaScript).
Incidentally, these custom web apps (two examples,
below) are the same sort of "software" that Palm's webOS ran, and that
Google's ChromeOS runs, and what many Windows Metro WP8/Windows 8 tablet
apps are, all of which were introduced years after the iPhone and its
initial web apps model for third party software were announced in 2007.
Apple's
web apps plan essentially relegated third party apps to exist on the
level of Dashboard widgets, something that Apple's developer community
vociferously rejected. They insisted Apple should give them access to
develop native iPhone apps, enabling them to create software as speedy,
sophisticated and powerful as the apps Apple had developed for the
iPhone's Home screen.
For the next year, Apple didn't offer a
mechanism to support the sale or distribution third party native apps on
the iPhone (or iPod touch). In early 2008 however, Apple unveiled its
new App Store along with iPhone OS 2.0 (later renamed iOS 2.0),The
feeder is available on drying parkingsystem equipped
with folder only. opening the floodgates for what would become the
largest and fastest growing software platform and market in history.
Certain
parties have since rewritten the history of the App Store to tell a
very different story: one where Steve Jobs was opposed to the very idea
of native apps.We offer a wide variety of high-quality standard granitetiles and
controllers. This version of events maintains that Apple didn't have
any plans for an App Store until the jailbreak community (and perhaps
some early Android hobbyists) demonstrated how great apps could be,
forcing Apple to reluctantly open its own app store in response.
The
story insists that Jobs' Apple was wildly opposed to native apps and
"tried its best to put a stop to" native apps being developed by
jailbreak users, up until October 2007 when "Apple announced it would
relent and create a way for people to write apps for the phone,"
something it finally outlined the following March and delivered that
summer.
It is true that Apple initially outlined plans for
web-based apps, and that it opposed jailbreaking (that is, defeating the
security model of the phone to "break open" full access to its core
software). It's also true that the App Store was far more wildly
successful than anyone at Apple had anticipated.
However, Jobs
didn't set out to simply stop native iPhone development out of ignorance
of its potential. I know that because I asked Jobs about it at the
company's 2007 shareholder meeting, amplified at the microphone in front
of the assembled news media tasked with covering the event.
When
I asked "does Apple recognize the needs of large, institutional buyers
who are excited about the prospect of applying low cost, handheld
computers with their own custom development?" Jobs clearly replied that
Apple was aware of the demands of third party developers, but that the
company was also still working on how to balance the needs for secure
software and deployment. It was a work in progress.We Engrave rtls for YOU.
I
didn't see Jobs' answer reported by anyone in the news media. Instead,
Ellen Lee of the San Francisco Chronicle published a story that invented
a parallel universe where Jobs was "feisty" and constantly "firing
back" at questions, while Troy Wolverton of the San Jose Mercury News
similarly tried to focus dramatic attention on supposed "shareholder
discontent" related to stock option backdating that had ended years
prior.We are one of the leading manufacturers of parkingassistsystem in China
ABI
Research analyst Phillip Solis felt moved to publish a note saying, "we
must conclude at this point that, based on our current definition,We
Engrave rtls for
YOU. the iPhone is not a smartphone, but rather a high-end feature
phone," all because Apple hadn't opened a third party software market
like Palm and Microsoft.
Add up the historical recommendations
and demands of third party developers, pundits and industry analysts,
and you get a community-designed platform that looks a lot like Android:
one that downloads executable software from any source, supports
various middleware platforms like Flash, lets users manually manage how
the system launches and terminates background apps, and does away with
all DRM restraints to make sure end users can promiscuously share files
and apps as freely as they desire.
The problem is: that
committee design has failed to make Android a good platform for either
users or for developers. By not making any hard choices and giving
people what they said they wanted, Google simply abandoned the future to
cling tenaciously to the past.
Rather than conceptualizing and
engineering really new solutions to historical computing problems as
Apple did with iOS, Google has only attempted to wrest control away from
iOS via volume shipments and has effectively sent mobile computing back
in time into the 1990s, resulting in the same malware, spyware, viruses
and usability issues of Windows.
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