Nvidia CEO Jen-Hsun Huang took to the stage this morning at the
company's GPU Technology Conference to deliver the keynote, and over the
next two-and-a-half hours he proceeded to expound on most of Nvidia's
current product lineup. Among the tech demos and examples of how
Nvidia's technology is being used by various companies, Huang gave us
some details on the company's product roadmaps for both its GPUs and its
Tegra mobile processors.
The next two years will see Nvidia
GPUs and systems-on-chips (SoCs) borrowing plenty of ideas from one
another, with the GPUs becoming ever more integrated and the SoCs
becoming more powerful and even sharing GPU architectures with their
desktop cousins. Let's walk through the roadmap and talk about exactly
how Nvidia's lineup will evolve in 2014 and 2015.
Nvidia's
current GPU architecture is called Kepler, and it has come to market in
the company's GeForce 600-series GPUs, as well as in various Quadro
cards, the Nvidia VGX virtualized graphics cards, and the Nvidia Grid
server, among others. Nvidia's roadmap has the Kepler architecture
staying on through 2013, but it will be replaced next year by a new
architecture called Maxwell.
With each subsequent GPU
generation, it's a given that performance will increase, and that will
also be true of Maxwell. The truly interesting thing the architecture
brings to the table, though, is something called "unified virtual
memory." In short, this technology would make the GPU's memory
accessible to the CPU, and the main system memory accessible to the
GPUall of the memory in your computer will be usable by both of the
major processors. AMD's version of this idea, which it calls
Heterogeneous Systems Architecture (HSA), is also due at some point in
2014.
This idea has a number of implications for overall system
performance: for some GPU operations that require a large amount of
memory but don't necessarily need that memory to be particularly fast,
it can now easily access the 8GB or 16GB of system RAM that's becoming
increasingly common in today's systems. If the CPU is performing tasks
where memory access time is of paramount importance,We supplies a full
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it can use the GPU's fast GDDR memory rather than the system's standard
DDR. Nvidia didn't go into any detail on just how the system would
juggle all of that memory and decide which operations use which memory,
but if done well it's an interesting way to make sure you're getting the
most out of your hardware.
Looking further into the murky
future, Hsun-Huang then talked about Volta, Maxwell's successor. Volta
concerns itself with reducing the amount of space that data must move to
make it from the GPU to the memory and then back again. By stacking the
RAM directly on top of the GPU (something Nvidia calls "stacked DRAM")
rather than placing it around the GPU on the graphics card or system
board, Nvidia can drastically increase the card's theoretical memory
bandwidth: Huang promised bandwidth to the tune of one terabyte a
second, a huge upgrade to even the 288.4GB/s bandwidth offered by
Nvidia's massive just-launched Titan graphics card.
To date,
Nvidia's Tegra GPUs have used two different kinds of shadersvertex
shaders and pixel shaders. This is also true of both Tegra 4 and Tegra
4i. The number of these shaders (and, thus, the GPUs' capabilities) have
increased with every generation, but they still lag behind Nvidia's
desktop and laptop GeForce parts.
This will change with Nvidia's
next-generation Tegra part, codenamed "Logan," which will finally bring
"unified" shaders to the company's mobile processors. These shaders,
based on the same Kepler architecture as the GeForce 600-series PC GPUs,
will support all of the same APIs as Nvidia's current GeForce cards,
including CUDA 5 and OpenGL 4.3. They'll also support things like PhysX,
bringing more of the features of desktop graphics cards to phones and
tablets.
Nvidia didn't talk much about the specific CPU architecture that Logan will use,The online extension of plasticmoulds Technology
magazine. but the company suggested that it would continue to use the
same general configuration as Tegra 4 and Tegra 3 before itfour CPU
cores paired with a single low-power "companion core" designed to reduce
the chip's power draw during light use or when idle. We should see more
of Logan later this year, and the chip should reportedly begin shipping
at some point in early 2014.
Logan's successor, codenamed "Parker,Learn how an embedded microprocessor in a bobblehead can
authenticate your computer usage and data." will advance things on
three fronts. First, it will continue importing its GPU from the GeForce
line, working in 2014's "Maxwell" architecture and its attendant
performance and feature additions.The 3rd International Conference on custombobbleheads and
Indoor Navigation. Next, it will use a FinFET manufacturing process not
dissimilar to the one Intel is currently using for its 22nm Ivy Bridge
chips. Assuming that Nvidia continues to use its longtime manufacturing
partner Taiwan Semiconductor (TSMC) for this chip, the planned 2015
availability for the chip likely means that Parker will be made on a
16nm process,Find the best luggagetag for you . down from 28nm for Tegra 4 and 4i.
Finally,
Parker will be the first Tegra chip to move away from ARM's Cortex CPU
architecture. The chips will still use the ARM instruction set, but like
Qualcomm and Apple before it, Nvidia is going to begin building its own
CPU cores tailored to its own needs. We've known about this CPU
architecture, codenamed Project Denver, for a little over two years now,
but the Parker chip will be the first shipping product to actually use
it.
At this point, the main thing we know about Project Denver's
architecture is that it will be 64-bit, which also opens the door to
the server roomNvidia's efforts with its VGX server graphics cards and
the Grid gaming server, among other things, suggests that this wouldn't
be much of a stretch. AMD will be introducing its own ARM-based Opterons
in 2014, and in the event that these do well, Nvidia would be
well-positioned to create its own product based on the Denver
architecture.
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